Running Down a Dream: Microsoft’s Exclusive Crossover Fighter

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There’s been a lot of talk lately about exclusivity.  The rumor mill is abuzz with thoughts and conjecture concerning the “Title Fight” project, but the general consensus is Sony has decided to toss their hat into the crossover fighter arena.  In it’s current form, it’s a bed that was made years ago by Nintendo when they unveiled the iconic Super Smash Bros. franchise, pitting franchise flagships against one another for no-holds-barred fisticuffs action.  Well with the inclusion of Sony’s new rumored brawler, that bed just got a little more crowded, though is it big enough for three?

Few have entertained the idea of Microsoft making a similar foray into the genre; let’s face it, their roster isn’t exactly what you might call deep when it comes to exclusive franchises.  Microsoft Studios’ corporate vice president, Phil Spencer even acknowledged the concern in the latest GameInformer, stating that the creation of core intellectual properties is no easy thing.  The Xbox brand may be the new kid on the block, but there isn’t much credit being given when it comes to the discussion surrounding exclusive properties.  While the less-is-more concept may not apply here, it’s not as if they’re sporting hand-me-downs in a world of designer duds.

Let’s play Devil’s Advocate and imagine a world where the exclusive crossover fighter is actually a vital cornerstone of any platform’s repertoire.  Has the bar been set too impossibly high by Microsoft’s competitors?  In short, no – remember, the original Super Smash Bros. represented Nintendo’s wealth of franchises with twelve characters from eight different titles.  Eight games doesn’t seem so impossible, though only twelve characters is somewhat of an anemic roster in this day and age.  Shall we make it at least twenty?  Twenty or more characters from at least eight titles in alphabetical order; sound good?  Let’s get started.

 

The Agent – Crackdown                                                                                       

There are cops, there’s Robocop and then there’s The Agent.  To be fair, The Agent is less of a cop and more of a superhero who appreciates the practical and stylish qualities of Kevlar over spandex.  He’s got the physical prowess of Superman, the gadgetry of Batman and doesn’t have to worry about that secret identity thing.  Plus, he uses guns; game over, man.  You could do anything with this guy in a fighting game and he would be a badass.  Hand to hand combat – check.  Thirty-foot vertical leap – check.  Subsequent thirty-foot elbow drop from hell – CHECK MATE!

 

                                                                               The Apprentice – Orcs Must Die

We could all learn a thing or two about workplace enthusiasm from The Apprentice.  While he might not have as much experience as others in his field, he’s living proof that there is something to be said for on-the-job training.  Though the real reason we dig The Apprentice is because he’s got the kind of personality you want in someone who considers genocide a nine-to-fiver.  He’s sarcastic, entertaining and has celebratory dance moves that rival most NBA cheerleaders.  The Apprentice could have an arsenal of different traps to throw down, each having a different effect on his opponent.  Not to mention: a magically-automatic crossbow for ranged attacks, a bladed staff for anything that violates his personal bubble, and an assortment of elemental powers thanks to his mystical wardrobe.

Alan Wake – Alan Wake                                                                                              

While Alan Wake might not seem like the kind of guy you’d expect to throw down for a living, that’s certainly no reason to assume the man can’t hold his own.  When he’s not trudging through leftover set pieces from Twin Peaks or blinding mobs of possessed rural folk with surgical precision, he’s a writer, and as we all know, the pen is mightier than the sword.  He might not have the melee chops of other characters, but he’s capable by stunning his foes with an assortment of light-based weaponry, before blowing them to pieces with varying degrees of small arms fire.  I envision Alan playing like a ranged, stun character; weak up close but able to use flashlights, flares and flash bangs to stun and maintain distance.  A small revolver for consistent ranged damage a hunting rifle for powered attacks.  His special attack could consist of pulling out his trusty typewriter where he would begin to furiously pound on the keys, conjuring the dark creatures from his imagination to fight in his defense.

                                                                                                  Arbiter – Halo Series

As the most infamous member of a people who’s highest aspirations are a glorious death on the battlefield; it’s hard not to imagine The Arbiter in our crossover fighter.  We’ll find him wielding that energy sword with devastating close-quarter efficiency and in the unlikely event he’s not pressing the attack at any given time, he’ll be able to rely on his plasma pistol for light damage and it’s overcharge function to stun his opponents.  Naturally he’ll start and finish each bout with a few pseudo-religious words of glory and honor, so long as he’s voiced by the deep, commanding tones of Keith David.  As far as special abilities go, the Arbiter has a slew of high-tech gadgets at his disposal and you can be sure he’ll be making use of that damned cloaking shield to mask his movements.  There’s only one special attack fit for the most prominent of Sangheili, the Arbiter will call up to a battle cruiser in orbit and order the bombardment of the area, glassing his enemies in a beam of plasma.

Augustus Cole – Gears of War Series                                                            

“The Cole Train runs on whole grain, baby! Whoo!”  What else do you need to know about #83?  Before Sera went to hell with an infestation of locusts, Augustus “Cole Train” Cole made his living as the grittiest, most intense Thrashball player in the game.  Fortunately for humanity, he brought the same enthusiastic flamboyancy to killing the locust horde, reminding us that, “You can’t stop the Train, baby.”  Using the moves he picked up as a Thrashballer, Cole would charge into his opponent, knocking them senseless.  Once the Big Train get’s his hands on some poor, unfortunate soul, they’re in for an endless exhibition of punishing blows, holds and throws.  Of course, it wouldn’t really be a show without the self-styled hero worship that Cole brings to the table; so between the earth-shattering tackles and bone-snapping throws, we’re expecting plenty of “Whooo!”  At the end of the match, I want to see Cole autograph his picture and flick it at the limp body of the poor sucka’ that forgot what time it was.  “It’s go time, baby!”

                                                                                                         Baldur - Too Human

After a ten year development cycle, the realization of Too Human was met with mixed reviews and I’ll be the first to admit, story aside, there wasn’t a whole lot going for it.  Still, despite the somewhat disappointing tone of the whole, several parts within shined beyond the overall presentation; Baldur was one of those parts.  He was the embodiment of man’s interaction with the gods in this futuristic world of Norse mythology.  Decidedly less reliant on the cybernetic enhancements that fueled the remainder of the pantheon, Baldur was closer to humanity than any other deity, a point which made his story resonate with us mere mortals.  Despite the fact he is, too human, in this universe, Baldur is still a bona fide badass when it comes to the fisticuffs.  Trained in a wide range of weaponry, both melee and ranged, he’s a versatile fighter when it comes to the sword or the lazer-beam-death-ray.  How cool would it be to see a cinematic finishing move where the heavens opened above and a squadron of cybernetic Valkyries poured out to visit utter ruination on an incapacitated foe?  Then they grab the soul of Baldur’s defeated opponent and escort it off to Valhalla.  Winner: Baldur.

Bullseye – Monday Night Combat                                                                          

So this one might be a grey area considering Monday Night Combat went from an exclusive XBLA title, to being available on Steam for Microsoft Windows.  In any case, I took the liberty of getting the judges’ ruling before including the title in our list (spoiler alert: it’s good).  Well now that the legal stuff is out of the way we can focus on more important things, like Bullseye, who is f****** awesome!  Maybe it’s his ever present smile, maybe it’s his proclivity for happily jogging through live ammunition in the name of entertainment.  Admittedly, Bullseye is more of a lover than a fighter, but that doesn’t mean that our boy can’t tussle when push comes to shove.  Anyone that’s played MNC knows Bullseye’s got a mean belly-bounce, a never ending supply coins to chuck at the face his opponent and if all else fails, bacon.  Since the density of the Bullseye suit doesn’t allow for much more than muffled shrieks, I demand that his intro/outro/dialogue be voiced by Mickey Cantor, the esteemed announcer of MNC.

                                                                             Captain Smiley – Comic Jumper

Twisted Pixel’s action-parody of the comic book world, Comic Jumper was an XBLA title that focused on Captain Smiley and his sidekick Star, tackling multiple comic genres in an effort to relaunch his own failed series.  Smiley himself was the naive, lawful-good superhero while Star was the wise-cracking, abrasive counterpart.  Alone, neither character is particularly outstanding, but together they epitomize the can’t-miss schtick of yesteryear.  Like the first half of any buddy-cop comedy, the two characters pepper one another with snarky banter while the dozens of “baddies” they put down take a back seat to the dialogue.  Captain Smiley and Star would be a great addition to the fighting genre, because in addition to their dual pistols and archetype superhero melee combat, their most effective ability might be the harsh quips and verbal mockery they’re sure to bring to every bout.  Lastly, I’m thinking the varying art styles of each comic genre could serve as an alternative costumes.  Manga Smiley, amirite?

Cortana – Halo Series                                                                                                   

You might wonder how an artificial intelligence with no physical form could be included in a genre that celebrates high-octane physical contact.  Well don’t, she’s Cortana, the matriarch of Microsoft exclusivity.  She gets a pass.  Cortana is an amazingly important character, part friend, mother, confidant, partner and lover – she embodies the tether that binds emotion to the story of Halo.  Considering she’s got no physical confines you could have a lot of fun with her character design in a fighter.  I’d like to see her able to project her holographic form wherever she pleases at any time, effectively giving her the ability to warp around the level and come at her opponent from any side.  Along with an assortment of electrical attacks, it would be awesome if she were able to hit her opponents with some kind of cybernetic parasite, allowing her to enter it once attached and control her opponent for a brief time.

                                                                                                        Hero – Fable Series

Let’s get this out of the way, the Hero is you.  It’s a living testament to your preferences, decision making and most importantly all your terrible, terrible mistakes.  By the time I finished the original Fable my Hero looked as though he had a fetish for losing fights to lawnmowers.  That’s the appeal of the Fable series, no two characters will ever be identical thereby making the story you experience yours and yours alone.  In a perfect world, we’ll be able to import our saved data into the fighter and use our own heroes, if only cosmetically, to slice, shoot, pound, burn, freeze and electrocute our opponent, depending on your preference.  Now, if for some reason this fighting title gets made back in 1997 (it could happen) thereby rendering the technology to import our own characters uninvented, there is another option.  The Hero starts the fight as the little boy from the first Fable, let’s call him Chicken-Chaser, and as the fight progresses he ages and changes cosmetically.  Depending on the amount of damage you dole out, you turn evil, sprouting horns and hooves and possibly even a t-shirt with an Iron Maiden album cover on it.  The more punishment you take, the more pious you become, gaining an aura of golden light, a halo and maybe some Tyrael-esque glowing wing-thingys.  The Hero’s special moves would be tied to their moral alignment, so if you’re taking a real stomping your Hero would fire beams of righteous light to the alt-rock sounds of Creed; while if you had come out swinging like a mustachioed, old timey bare-knuckle boxer, the unfortunate soul that is your enemy will cower in awe-struck terror as your Hero summons obelisks of pyroclastic pain from the pits of hell below.

Jack of Blades – Fable Series                                                                              

The main antagonist of both Fable and Fable: The Lost Chapters, Jack’s as much of a bastard as they come.  When he’s not pillaging the countryside and murdering your hero’s family members in a dramatic and cliched fashion, Jack is actually a pretty interesting guy.  That is to say he’s not so much of a guy, as a faceless, formless entity from the Void with a superiority complex that makes even the most delusional megalomaniacs look like timid, agoraphobic orphans.  Over the course of two Fable games (well, one and a DLC, 1.5?), Jack goes rather willy-nilly with the supernatural powers and the special effects to the point that I don’t really think anyone knows the limits of his abilities.  With that in mind, it’s best not to make this more complicated than it has to be, so Jack should be capable of everything we’ve seen him do in the Fable series.  Solid melee chops with a sword, dagger, claw or any other equally sharp and pointy object, in addition to his ability to project magical balls of pain and bright, white boomerangs of…also pain.  Lastly, he will of course, be able to turn into a dragon given the chance and slap around the competition with his scaly, razor mitts.  Bonus points to the developer(s) if he can also summon the Queen and Knight of Blades for a limited time, as an extra dose of fan service.

                                                                          Jason Fleming – Shadow Complex

Jason Fleming, the every-man.  He enjoys hiking, socializing in bars and rescuing women who were kidnapped while hiking with him, after meeting in a bar.  Aside from his self-proclaimed ninja training, Jason is your ordinary guy, thrown into an extraordinary situation where he must overcome a series of seemingly impossible obstacles in the form of technologically savvy paramilitants.  I’m not talking about “programming a VCR” savvy, these guys have gadgets so advanced they belong in a Tokyo vending machine, which is why characterizing Jason Fleming in a fighter is more difficult than it sounds.  As you progress through the titular complex of shadows, you’ll collect these items, drastically changing the way, Jason Fleming: Concerned Spelunker plays in the beginning of the game versus the way, Jason Fleming: Techno-Dynamite plays towards the end.  I think the best way to tackle this dilemma in a fighting game is to approach Jason Fleming: Crossover Gladiator as a power-up character where he will gradually build his power as the battle continues.  In the beginning of a bout he’ll have his climbing gear and a pistol, enabling him to wall-jump off of interactive scenery or the sides of the screen, allowing for quick melee and gun attacks from creative angles; hit and run tactics.  Dealing enough damage to his opponent (charging up) would allow him to call in an airdrop crate that contains the next piece of equipment, gaining an ability from it.  This continues, getting progressively easier with each piece of gear, until he is fully equipped and ready to single-handedly overthrow the small country of your choosing.  Triple jumps, limited speed augmentation, super strength, pistol-laser for increased accuracy and a multifunction grenade launcher; everything we loved from the game is made available to Jason Flemming: Fully Loaded Cyber-God.

Kaim – Lost Odyssey                                                                                                     

For a game that was received in the west as both visionary and derivative by each respective camp, Lost Odyssey certainly embodies the notion that a good game is merely a matter of taste.  Personally, I have never completely been a fan of JRPGs but I felt obligated as an Xbox 360 owner to buy it for two reasons.  There are about as many marquee JRPGs exclusive to the Xbox 360 as there are days in a week, minus five; which is why I wanted to support the RPG cross-pollination with my hard-earned currency, in addition to being generally interested in how Sakaguchi would present an epic role-playing experience on this console.  While this isn’t the venue for my in-depth review of the game, I will say that I both liked and hated the protagonist of the title, Kaim.  He had a sense of agelessness to him, which is fitting considering he’s an immortal, but at the same time I didn’t find myself identifying with him in any way aside from the fact we’ve both woken up at one point or another without a complete recollection of what the hell happened the night before.  Still, the amnesiac warrior knows his way around a sword with stunning efficiency as evident by the best damn introductory cinematic you’ll see in a long time.  He’s style, finesse and grace incarnate, and between the slow-motion pirouettes and pliés, he’ll cut a few heads off.  In our fighting title, Kaim should put this fancy footwork to good use as a dodge/counter character.  Between his strikes he’ll be able to shift and parry incoming blows allowing him the unique trait of being both offensive and defensive, simultaneously.

                                                                         Kinectimals – Kinectimals Series

Try not to smile at the thought of the perpetually adorable Kinectimals going into battle.  They’ll launch coordinated cyclones of furry fury, pawing their way into your heart, literally.  Assuming the technology is there, you could even import your personal Kinectimal into the fray as an alternative costume and watch as “Cinnamon” uses your opponent’s face as a spring-board to unleash a flurry of death-from-above, in lovable fashion.  Their special attack would undoubtedly be batting those big, bright eyes as they playfully roll about, melting even the most hardened of hearts and luring their opponent ever closer… to their doom!

 

Marcus Fenix – Gears of War Series                                                                  

The gritty, stoic war hero is intimately familiar with death and loss after serving his career through multiple wars, each taking it’s tole.  Marcus spent the majority of his life in the most hellish environments imaginable, fighting a global conflict that decimated the human race, before having to stave off their extinction at the hands of the Locust Horde.  A lifetime of destruction shaped Fenix into the kind of soldier that kept him alive through decades of war – namely, the kind that doesn’t stopped shooting until things stop moving.  There are worse things to go up against than Sergeant Marcus Michael Fenix, but not many, so it’s no surprise that he’s going to make an appearance on our roster.  Marcus is versed in all manner of COG weaponry, including the iconic Mk 2 Lancer, which is never far from his side.  Ranged attacks will include automatic fire from his Lancer in addition to the Torque Bow for a special, ranged power attack.  When the fighting gets personal, the sweet sound of chains-a-buzzing will fill the air as Fenix fires up that chainsaw bayonet, carving into his opponent like a holiday bird.  Special attacks could include a deployable stationary Vulcan Cannon, providing limb-shearing firepower and accuracy by volume.

                                                                                       Master Chief – Halo Series

What can you say about the Master Chief that hasn’t already been said?  In the Halo universe, he’s one of the most decorated veterans in history, in addition to being singularly responsible for it’s salvation on multiple occasions.  Instantly recognizable, he’s the de facto mascot of Xbox and it’s been said that the Halo franchise was the life support of the platform, in it’s early days.  There has always been a polarized community surrounding Halo (as with any successful exclusive title), but despite the intrinsic negativity, any game this popular has to have done something very, very right.  The Chief, Spartan, the Reclaimer, the Demon or John – whatever you want to call him, the man is a living legend.  He’s set to star in a new trilogy, beginning this year, which I’m both excited and hesitant to see it come about, but I’ll keep my reservations to myself.  For now, let’s focus on what the Master Chief has done and what we know he’s capable of doing.  The Chief’s abilities run the gamut from strength and reflexes to speed and endurance, all of the superhuman variety.  His physical abilities are further complimented by a lifetime of strategic preparation, tactical training, intelligence and good ole’ fashioned luck.  Pile on a heaping helping of Mjolnir Powered Assault Armor, a veritable cornucopia of futuristic gadgetry and the most tricked out vehicles ever to traverse land, sea, air or beyond.  Finally, place the most lethally efficient weaponry mankind has ever assembled in the hands of man that compartmentalizes fear and doesn’t consider failure an option, and you’ve got a Sierra-117 sundae, with extra nuts.  There are literally so many different attacks, powers, moves and abilities Master Chief could employ in a fighting game that it would be a pointless exercise trying to pick the most deserving.  Since this character means so much to so many, use your imagination, decide what you want your Spartan to do – then tell everyone in the comments below.  My Master Chief will use dual SMGs and a Spartan Laser for long range power.  He’ll use the bubble shield to deflect incoming fire and call down MAC rounds from an orbiting super-cruiser for a special attack – but that’s just me, that’s my Chief.

Orta – Panzer Dragoon Orta                                                                                     

Panzer Dragoon Orta landed on the original Xbox in 2002 before becoming backwards compatible for the Xbox 360 some five years later.  It follows the story of Orta, a young girl that has been imprisoned in a tower all her life by a group that claims she is the harbinger of their doom.  Despite her very Rapunzel-esque origins, Orta is quickly freed by a mysterious laser-shooting dragon which she subsequently rides, delivering laser-y justice throughout the lands as her story unfolds.  In situations where a dragon that shoots lasers isn’t enough (though it always is), Orta is also equipped with a rapid-fire pistol which she uses for…something, I guess.  Maybe to tickle her laser-shooting dragon?  In any case, Orta enters our roster highly seeded, because you know, if I haven’t mentioned it yet she’s got a dragon.  That shoots lasers.  A laser-shooting dragon.  When you’ve got one of those, you can pretty much do whatever you want, whenever you want, as long as it’s from the back of your automatic-dragon-laser-gun-death-ray.

Laser Dragon.

                                                                              PitGirl – Monday Night Combat

Another character from Monday Night Combat makes the list, and before you raise your pitchforks and torches in protest, I encourage you take a look at Bullseye above for precedence in the landmark case of Allowable? v. ‘Cause I said so!  PitGirl is an important inclusion in the fighter because in edition to being an exceedingly diverse character in her own universe, she targets the very important demographic of ages 16 – “anyone with a pulse.”  She’s the ultimate girl-next-door type, if you happen to live next to a classic car mechanic / LFL training camp (Google at your own risk.)  Like most everyone in the Monday Night Combat universe, PitGirl is a clone comprised of some notable DNA which I have included, verbatim, from her bio because it’s six-thousand times funnier than anything I could try and come up with: “Distinguished Miss Hooters International winners, Thomas Edison, the 1979 Dallas Cowboy Cheerleaders, Jimmy Johnson’s 2007 Tissot Pit Road Precision Award winning NASCAR pit crew”; so as you can see, she’s stacked, with great talent – ahthankyou.  In all seriousness, PitGirl can pull her weight when it comes to the time honored tradition of proving your inherent superiority over another through blunt force trauma and subsequent mockery.  She’s got a knack for fixing machines and turrets using a wide variety of tools and techniques, and therein lies  her strength.  Her specialties in our fighting game should include automated turret dispensation in addition to the aforementioned trauma, of a blunt nature, delivered by the business end of an over-sized crescent wrench.  Despite her charming southern belle accent, I will again have to insist that Mickey Cantor, the official announcer of Monday Night Combat, brighten our lives with color commentary for her bouts.

Sergeant Major Avery Junior Johnson – Halo Series                                 

“Men, here is where we show those split-chin, squid-head, sons of b****es that they could not have picked a worse enemy than the human race. We are going to blow the hell out of those dumb bugs until we don’t have anything left to shoot ‘em with! And then, we are going to strangle them with their own living guts! Am I right, Marines?”  Sgt. Johnson was the tough-as-nails deuteragonist in his part of the Halo cannon.  Part heart-breaker, part life-taker, the man was a gung-ho dynamo that rallied his way through the Human-Covenant war with sheer sticktoitiveness.  He trained in covert SpecOps warfare, volunteered for “enhancement” procedures and knew his way around the cold, hard curves of the finest weaponry humanity had to offer; making him the kind of guy you want covering your butt, rather than whippin’ it.  When going toe-to-toe with some the best this platform has to offer, Sgt. Johnson will no doubt bring his A-game, along with an arsenal of military grade munitions for devastating ranged proficiency.  A high-powered battle rifle for medium range, his sniper rifle for longer targets, and the conversation stopper, his shotgun, for those up-close-and-personal affairs.  Powered attacks should include the double-barreled M119 SSM rocket launcher and the ability to call in a Pelican airship to fill his opponent’s belly full of molten hot lead – bon appétit!  After a victorious fight, Johnson pulls out a Sweet William cigar, lights up and drops a one-liner to the likes of, “Sorry, I can’t hear you with my bullet in your mouth!” Ooh-rah, Sarge.  Ooh-rah.

                                                                                ‘Splosion Man – ‘Splosion Man

‘Splosion Man quite literally exploded onto the scene back in 2009 when developer Twisted Pixel asked the question, “what would happen if you crossed a weaponized, sentient explosion with cliched catchphrases from the 1980′s?”  The answer was the titular character who’s penchant for self-detonation is outdone only by his eccentric behavior.  While fighting through the labs of Big Science, ‘Splosion Man shows us how he deals with anyone standing in the way of his freedom – the only way he knows how, ‘Splodin’.  Now you might be wondering how exactly a character with only one move is going to make his way onto the roster of a fighting game, and it’s a fair question; though when that move is a sudden and violent burst of fiery destruction, he doesn’t need anything else.  ‘Splosion Man would be a close range powerhouse, ‘splodin’ with different levels of power allowing for quick, little “oh, was Chinese New Year tonight?” ‘splosions all the way up to massive “hide yo kids, hide yo wife” ‘splosions.  So what about ranged combat, he would be at a disadvantage if he couldn’t turn up the heat from a distance.  To that I say, ‘Splosion Man is a projectile!  Violently detonating in a direction of his choosing, he’ll fly towards the opposition at the speed of ‘splode, giving new meaning to “terminal velocity.”

Wu The Lotus Blossom – Jade Empire                                                                   

Bioware’s last epic RPG for the original Xbox, Jade Empire was a beautiful, dense journey through a fictional land inspired by the culture and mythos of ancient China.  Wu the Lotus Blossom was one of six playable characters, she embodied a versatile balanced style, performing admirably in all disciplines.  While there are a number of capable warriors in the land of Jade Empire, Wu certainly stands out as the marquee character of the bunch.  This could be because she was featured principally on the box art and most of the promotional media, or it could be because she’s pretty easy on the eyes, maybe both.  In any case, Wu knows her way around a fight, using the Legendary Strike style she’s able to rain kicks down on her opponents so fast, she makes Chun-Li look mildly lethargic.  In case the fancy footwork isn’t enough for you, she’s also well versed with swords and magic, allowing her to slow her opponents through the Heavenly Wave style and finish off with a few well place cleaves.  Special moves should include the ability the temporarily slow your opponent as well as the ability to briefly transform into the various demons that inhabit Jade Empire’s lore, utilizing their ancient powers to decimate the competition.

                                                                                                     “You” – Xbox Avatar

This one is a bit of a no-brainer.  While all major consoles have an avatar scheme in place, the Xbox 360 took it to the next level in allowing near unlimited customization in the form of downloadable items.  If we can play golf, build a city or rock the stage with our personal avatars, we ought to be able to stomp our beloved gaming heroes senseless and look great doing it.  Naturally the move list for “Your Avatar” fighter would have to be static.  My XBL gamertag is IAmNotAMonster, so naturally I chose the werewolf costume for my avatar (get it, it’s contradictory) – but that doesn’t mean I’ll get a special lupine-centric move list, despite how desperately I want that to happen.  Still, there’s something to be said for the personal connection a player can feel when using their own customized champion and something I would love to see in practice.  Outside of your standard punch/kick moves you could see default Xbox branding used for special moves.  Hurl a controller at your opponent and yank on the cord to pull them into range, etc.  This would also be a great opportunity for Microsoft to do some fan service and poke a little fun at themselves;  give Your Avatar a self-destruct move where they start flashing the red ring of death, signifying their impending destruction, a la Logan’s Run.

 

Have I shamed us all by forgetting a character that absolutely has to be included?  Do you have a sweet idea for a move, ability or power that I’ve neglected above?  Now’s your chance to lemme know.  Don’t be shy, fire away in the comments below and tell us your thoughts.

 

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