The Ideal Zombie Game

Walking Dead

In lieu of the season finale of The Walking Dead on AMC and my absolute love for the show, the comic, basically anything involving zombies, I have come to the realization that the gaming industry really hasn’t offered much to zombie games, in terms of gameplay, beside just shooting the crap out of them.  Many gamers say that they are tired of the huge number of zombie games, modes, and expansions out on the market, but is it because they do not like zombies or is it because zombie games just suck?

In the typical game involving the zombie horde the majority of those games go toward the action/shoot ‘em up route.  Left 4 Dead 2, Nazi Zombies (Call of Duty: Black Ops), Undead Nightmare (Red Dead Redemption),  Dead Rising 2, and Dead Nation are some of the most recent zombie games to be released on the market, and they all do the same thing.  Zombies offer little resistance, just shoot them in the head and move on.  Sure, it is exciting to take a zombie horde head on, shooting off heads and bashing in skulls, but that is all we have been doing.  Zombies are no longer scary, they are just small obstacles blocking your way from point A to point B.

In zombie movies and TV shows, like The Walking Dead, zombies have an ominous presence about them being the ever present source of both fear and caution in whatever the characters do.  Whenever characters need to get food or supplies, the way they go about overcoming the zombies blocking the way is one of strategy and tactics, not diving head first into a sea of zombies with a shotgun and a crowbar.  I think that it would be refreshing to conquer the zombie apocalypse from a more cautious perspective focused on survival — running away, gathering supplies, and outsmarting the zombie horde.

In hopes that some game developer will happen upon this post and actually think I am going somewhere with it, here are some suggestions for the ideal zombie game:

Scary Zombies1. Scary Zombies

The primary reason zombie games get boring is because the main enemies (the friggin zombies) are not much of a threat.  Make them difficult to kill — like “I can only take on one at a time” difficult to kill.  And if you get bitten, you’re a gonner man, a gonner.

2. Companion Characters who can Potentially Become Zombies and eat you

Check this out… Instead of having a main protagonist acting as the hero who saves the human race from extinction, players take on the role of any survivor who can get bitten and turn into a zombie themself.  Each survivor could have special skills from their day job like police officer, fire fighter, construction worker, or EMT that will provide benefits to the group.  There are too many zombie games where the protagonists are constantly getting gnawed on but never go undead.  If the character the player takes control of is as vulnerable to a zombie bite as everyone else, you have a reason to be scared of messing up, especially if you loose the ability to heal characters or build a shelter from the death of that specific character.  If you do end up biting the bullet with one of your characters you simply take control of one of the other survivors and smash the brain of your undead friend.

post-apocalypse-new-york3. Open World Exploration

What is a zombie apocalypse without options?  Survivors are going to have to make their own decisions (and mistakes) on where they need to go and what they need to do.  Should they risk infiltrating a Big 5 to get some weapons, or raid the nearest grocery store for survival essentials.  A linear setting will just make the game predictable and boring.  Players need to have to be able to take a wrong turn down an alley and have book it back to safety from the zombies trying to eat their brains.

4. A Home Base to Build up and Defend

Every zombie story has a safe zone, so why not have a home base that can be used to house your survivors and be a place to run when you are overrun.  Building and maintaining defenses, growing a food supply, and managing survivor moral could all be elements in maintaining a home base.  All survivors added to the group could take on jobs at the home base like night watch, cooking, and gardening to encourage players to go out and find stragglers giving the group a greater chance at survival.

5.Gather Supplies or Starve

Exploration is key.  Making the rewards worth the risk of getting yourself killed by finding new, more effective weapons, supplies, and survivors while dodging danger at every turn would make for an experience that would be more compelling than mowing down the horde with a machine gun.  Sneak into a grocery store infested with zombies or raid a gas station to find food and supplies to keep your survivors surviving.

6.Bullets are like Gold

Left 4 Dead 2Where do all of these guns come from whenever there is a zombie apocalypse?  I have only seen guns in real life when I see a cop or go to an old sporting goods store.  Guns need to take a back seat, otherwise the player has too much power.  The main way to defend oneself should be with a baseball bat, crowbar, or maybe a small firearm with limited ammo.  And, how about, if you go around shooting the heads off of zombies you attract even more zombies to your location.  So, using the stealthy ice pick to the head will have a smaller chance of getting you killed.

7. No Assault Rifles

Period.

8. Super Effective Weapons and Armor

What is the first thing that real people would do in the event of a zombie uprising?  Loot.  What gives players incentive to infiltrate an immensely dangerous enemy stronghold?  Loot.  Ice picks, samurai swords, and .22 carbines (read The Zombie Survival Guide by Max Brooks) as well as some protection against the undead should be rewarded to the most daring and skilled of looters.

I think a  zombie game that thinks a little more outside of the box from the “shotgun to the face” type gameplay would be a refreshing entry to zombie games.  Make the player survive the zombie apocalypse by making smart decisions, using survival tactics, and party management and we might get people interested in facing the zombie horde again.  So get crackin developers.

Tell me what you think about my zombie game ideas or let me know what your ideal zombie game would be in the comments below.

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  • http://www.reallyjapan.com Ruben

    I was thinking exactly the same few days ago, we really need a game that fully captures the “zombie experience”!

    Imagine an open world like the one in Fallout, or Far Cry 2, scavenging for ammos and foods, trying to survive, building your home base and defending it from hordes of zombies.. and maybe when there are too much of them, the only way to survive is to pack your bags, take a car and run away.
    That would be awesome..

    • http://www.reallyjapan.com Ruben

      And again, all the zombie games I’ve tried so far are basically glorified FPS shot’em ups, the nazi zombies mode in cod is fun, but it’s the same concept of something like space invaders (enemies approaching, you destroy them… repeat until you die).

      • admin

        Exactly! There needs to be more variety than just plain old zombie shooters. We need some zombie survival.

  • colin

    I was with you until you said no assault rifles, whats the logical point or realistic point behind getting rid of them? Make them realistic instead of the accurate as hell full auto guns they are usually portrayed as.

    • Lorenzo

      Realistic or not, there is too much of a chance for the addition of assault rifles to turn the game into another Left 4 Dead. I would rather have the game limit the player’s ability to kill the zombies and force them to come up with other ways of dealing with them like using stealth and covering themselves in zombie guts and walking among them or something. There are enough games with assault rifles.

      • colin

        Limit ammo

  • Reclus

    When I first started hearing about these zombie games several years ago I got all excited because I figured we’d finally be seeing my favorite genre in a video game, but I naively was expecting some good survival horror games which they are not at all. I’m keeping my fingers crossed that Techland finally releases Dead Island this year.

    • Lorenzo

      There aren’t too many details on the Dead Island game out there… Here’s to hoping that the game turns out to be more than just a meleefest as opposed to a shooterfest

  • Marco

    I would like to answer to every idea you had
    Premise: this ideas seem to point to a MMO game rather than an FPS.
    1) Sure… I’d introduce a “fear factor” that makes your decision to venture into a zombie nest a hell for your mind. That may vary based on experience or cool factor of your character (like, there’s difference between Duke Nukem and the ice cream man);
    2) Aren’t the characters supposed to be immune? Get a bite if you’re not immune sure could result in a transformation… but not so fast. An human can keep going on with the party until they transform… or they decide to kill him >:) or he commits suicide… or, if he was alone when bitten, could hide the fact.
    3, 4, 5) An open space with a base to watch and resupply could point to an MMO rather than a standard FPS game… or a game like Fallout 3 or Oblivion (that are not multiplayer… engine limitation?);
    6) I’d say even weapons are like gold… and they could jam too. And nobody can use them the same way as Rambo. I’d love to see some tv reporter (Rochelle from L4D2) take a M60, shoot while running (!) and, oh boy!, get some nice headshots. Not in this world, I’d say.
    7) Why not? In a real world, those babies exists too… but aren’t so common to find. Maybe if you explore, you could find some black market guy ravaged by zombies next to his weapon stash ;) wouldn’t that be a wonderful day?
    8) Putting the nose in a military base or some tech lab could result in a “chance” to get some heavy weapon or, say, some nice supply of meds… or could even result in a total failure: some other party could have arrived before or everything could have been blown up during a struggle. Open space means everything could happen. Oh, and by the way, if you get your greedy hands on a working Abrams, it doesn’t mean you can get it to move.

    What do you think?

    • Lorenzo

      Good ideas. I left the perspective open, this doesn’t have to be an FPS. I didn’t mention it in the article but the game in third person like Dead Space or RE5 might be pretty sweet.
      Anywho, I like number 2. The game Thing (based on the movie on Xbox) had a mechanic similar to that where your party members would get infected and you wouldn’t know till it was too late.
      For number 7 I would rather have the characters limited to pistols, shotguns, and melee weapons for the rare occasion that the player needs to fight a group of zombies to make room to run away. Otherwise the zombies are not scary. Guns make it possible to take on groups of zombies and I think it would be better if they were more difficult to kill.
      Finding a holy grail of weapon stashes could be great, but in my mind I was thinking the way players would combat the zombie horde would be more like how it is done in World War Z (Max Brooks) or the Zombie Survival Guide (Both are excellent reads, especially if you like zombies) and not to mow them down with a minigun.
      Thanks for the comment

  • rawshark

    YOU ZOMBIE MMO PEOPLE BETTER BE READING THIS!

    • Lorenzo

      I wasn’t even thinking MMO when I wrote this. That would be out of control… in a good way…maybe. Some kind of multiplayer would be cool though even if it was just Co-op.

  • powler

    Guys!!!, one name: minecraft !!!!

    it contains almost all of the points that where named lolz
    okey okey minecraft doesnt have the real 2010 graphics.. but the monsters in minecraft can be scary as hell, and tbh minecraft is the first game that realy scarred me ;)

    my advise, look beyond the graphics, you will love minecraft if you want a good exploration survival (scary) game.

    when you buy it before 20th of december it costs you mutch less and you will retreave all of the upcomming updates for free ;)

    no advertisement talk! im just an honost fan!

    (the browser version does not contain the survival mode or even health, check minecraft.net out)

  • jmoney

    Sounds like you just came up with the best idea for a zombie game ever! I really hope that your idea for a true survival horror zombie game gets made. You have some epic ideas and concepts here.

  • Cody

    This is why Nazi Zombies works:
    -Competitive (Who doesnt love leaderboards)
    -it was built off an already successful franchise (I have Call of Duty, i guess i’ll try this ol’ zombie thing out)
    -Zombies (who doesnt love the undead?)
    -Endless Waves (pushes you to go that extra wave, have to think a little more strategically)

    Now i’m all for a Zombie MMO (hoping after i get my degree in computer science and i work for a gaming company i can pitch the idea and get the opportunity to work on it ), but i dont like a GTA style zombie game. Also, assault rifles are the second most readily available guns in the world (next to small arms) so why no assault rifles? Also pistols are in-efficient in taking multiple targets BECAUSE their capacity is usually 14+1 with a larger clip, which a Assault rifle can easily double. Their power is low (the permanent and temporary cavity is considerably smaller than that of a SKS or AK-47). They are inaccurate.(wont be seeing many marine sharp shooters slapping a scope on their sidearms any time soon).

    Now i’m all for realism, but lets face it, zombie apocalypse = looting which = high powered rifles from hunting stores, shotguns from sport stores, and assault rifles from army surplus in bases around the world.

    My idea of a perfect zombie game is having a strategy element to it. Such as adding a city, each building inhabitable, can buy upgrades with supplies and materials you find, of course all in a mmo setting, servers having instances for buildings to make sure no building is full, and adding parties to inhabit a base together, guilds can inhabit larger places and offer better weapons and whatnot. You see my direction?

    Like your ideas, but some of them are limited by computer power and game companies priorities (i.e. More multiplayer, the better)

    • Lorenzo

      A zombie MMO would be an interesting way to go in creating a zombie game. Having to organize a guild of players to accomplish quests and missions and build up a home base sounds like it would be fun.

      As for having no assault rifles, I put that as one of my criteria because I would like to play a zombie game that forces you to find ways around groups of zombies rather than plowing through them with automatic weapons. The reason I would limit my game only to pistols and rifles is because it would be harder to kill groups of zombies. Take the power away from the player and the zombies become a lot more scary. Otherwise, the game turns into a chicken shoot and the zombies don’t pose a threat. There needs to be fear and consequences.

      Not sure what you mean by my ideas being limited by computer power and publisher priorities. Plenty of single player horror games are successful (Dead Space and Resident Evil) and I am certainly not opposed to a multiplayer experience. I don’t think any of my ideas are particularly heavy from a graphics or processing perspective.

  • ihavyou

    Brilliant article bro.

  • Lkschubert

    im working on this exact idea. any other ideas would be appreciated. going at it alone so its not the quickest progress. but me and few friends asked why there was no real zombie “survival” game. email me with ideas or any art at lkschubert@gmail.com. make the subject relevant.