Ever since its controversial release back in ’92, Mortal Kombat has drudged through the murky path of morality for violent video games worldwide, making blood, guts and fatalities peacefully coexist in all realms. One could say it was the catalyst for video games to crossover into pop culture! Do you know how many MK remixes are being spun on the dance floor or how many asses are getting kicked when Mortal Kombat is shouted over the speakers? The original Mortal Kombat will always be the fatality heard ’round the world regardless of how many epic release flops the more recent MK games (ps2 + ps3) have had. Sonic is only ahead by a few negative dollar signs but he could use the company, it gets lonely at the bottom…
But check out the new Mortal Kombat trailer!
However, the new Mortal Kombat does not look to disappoint. In fact, it appears that the geniuses over at NetherRelm understand the importance for fighting and not frolicking in overstimulating backdrops while navigating with clunker controls. If I wanted to move like I was tied to the ground I would play Fighters Destiny or F Zero racing for the N64.
But fear not, Ed Boon and John Tobias, the original creators of Mortal Kombat, are looking to show the PS3′s cell processor how to kill in a fighting game. This ain’t yo mama’s street fighter! Word has it that every character has its own set of unique organs in order to have every bone splitting and blood spilling attack make your stomach squirm a different way each time. To make life better, Boon was tweeting how they are shooting for an MA rating and wanted to “do away” with the T for teen rating brought on by inviting DC characters to join in the realm of Mortal Kombat. (It is in the fucking name, Mortal Kombat, its a fucking fight to the death…. I wanna see batman kill a motherfucker!)
Here are some things to be excited for
- Motion Capture
- Unique deaths, multiple unique deaths and injuries for every character
- New fatalities and friendship fatalities
- New characters
- Clean and quick control system
- Again, a clean quick and non-sticky control system
- Back to the controls again….
- Great backgrounds
- Greater gore
- Greatest fighting with emphasis on speed with retaining a human style form
- A new physics engine
- Possible online battle
- X-ray mode to see bones break and what Sonya would look like if she were in a body scanner
- …and much much more!
So Mortal Kombat is looking pretty spectacular, but even more so now that 2011 is just around the corner. Keep $60 on hand because a release date has yet to be announced and the minute it does be ready to fight against me online!
What do you think? Are pretty graphics needed for fighting classics or should the budget be spent on cohesive physics engines and programmers, character fighting designs, and hardcore stunt actors for a real epic motion capture to break the mold that these characters have been plastered into? I should be able to jump at angles other than 45 and 90 degrees!