The original Assassin’s Creed got off on the wrong foot with many gamers. The gameplay was repetitive and tedious, but tremendous improvements to the experience were added in the first sequel. Having made two complete console titles in the series, Ubisoft is determined to make each Assassin’s Creed stand above the ones that came before. With Assassin’s Creed: Brotherhood they seem to be doing just that.
The new walkthrough shows the game’s variety in gameplay which has expanded significantly over Assassin’s Creed 2. The trailer shows a new stealth conditions for missions, the more aggressive combat system, Ezio taking control of several war machines, and reveals that there will be various armor options. Gamers have had a taste of these features in Assassin’s Creed 2, but in Brotherhood they will be fully fleshed out.
In AC2 there were portions of missions that encouraged players to completely avoid detection, but if the guards somehow discovered Ezio the target would just run away, at which time Ezio could chase him down and stick a knife in his neck. Now, in Assassin’s Creed: Brotherhood, there will be missions in which Ezio will be required to completely avoid detection or he will fail the mission. Players will have to be extra careful while systematically taking out the guards using all of the tricks (blades and guns) Ezio has up his sleeves .
This new focus on stealth gameplay may be an effort to add more structured, linear missions to the open world gameplay of the series. This would allow Ubisoft to create missions, on top of the standard open world assassinations, that might be more exciting to play through.
In AC2 there were the hidden vault missions where the mission had more of a linear structure and was reminiscent of the Prince of Persia’s platforming elements. I really liked the addition of that type of gameplay. It added to the overall experience giving players a break from the open world platforming and combat in the rest of the game. In the demo for Brotherhood, there were instances where Ezio had to do specific actions in order to keep up with his target. The developers seem to be taking the linear mission idea and expanding it into the main story missions. These linear missions could do the same for Brotherhood as it did with AC2, and it will be interesting to see how this will effect the flow and feeling in the game.
The demo shows Ezio using a crossbow to shoot a guard from a rooftop and his a wrist mounted poison projectile to kill another. These are two new weapons for the series. Along with the display of the new weapons, the demonstrator describes the combat system to be more aggressive than the previous games. In AC 1 and 2 there the Assassin could be surrounded by twenty guards and all the player needed to do was counter attack each one until they were all defeated. In Brotherhood, Ubisoft has made some changes. Now the strategy for surviving a confrontation with guards is to take them out as quickly as possible. Enemies will be much more aggressive this time, so if Ezio gets surrounded it will be lights out for our hero.
The team at Ubisoft has been taking the criticisms of the Assassin’s Creed games and is making a commendable effort to improve the formula with each one, adding new gameplay elements, a better story presentation, and a more polished experience. Even if the first Assassin’s Creed left a sour taste in your mouth, the newer iterations are sure to make up for any previous disappointments. Look for Assassin’s Creed: Brotherhood November 16th.
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